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Creating the QUEST system

I remember being a kid and reading choose your own adventure books, or which way books. Their simplicity and innovation was an interesting way to keep a child’s attention. I can remember being asked an […]

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Creating a dynamic Story Builder

I’ve been getting a lot of feedback from players regarding a tutorial system of some sort. What are you supposed to do? I keep putting this on the back burner, because there is more important […]

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Starships Engine is Complete

Well, it’s been a rough couple weeks developing. Probably the most difficult part of this new engine is complete. The objects now have the ability to be stored on the client devices for permanent storage. […]

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Saving the Game State

Well, it’s time to begin the hardest part of the new engine — saving game data. Each Starship will generate it’s own JSON data, which will be saved in to a global one dimensional array. […]

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Building a Function to Generate all Starships

This kind of sounds trivial. Build a simple function that creates a Starship. Right? I have built this function roughly 20 times. At least 20. It has been very fundamental. It’s been overhauled and revamped […]

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Building an insanely scalable Multiplayer server for Star Lords Empire

Star Lords Empire originally started out as Star Commander Online, written in Meteor, which is a NodeJS stack. I wanted to write a big fat multiplayer game, because that’s cool and challenging, and would engage […]

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Just got AI / Multiplayer Starships warping in and out of zones — feels amazing

So, in preparation for the database component to make this game multiplayer, I need to get the core mechanics solid first. The previous engines really helped with identifying what data needs to be present. I’ve […]

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